Above
all things save one, a young mage must be curious, and so it was with
Mariah. It was this curiosity that led her, in the course of her
journeyman wanderings, into a certain grove that had a reputation
locally as a perilous and haunted place.
She soon found that reputation warranted, when
a soft, deep and not-unpleasant voice inquired, "How now, little
mage, you wander far from the safe byways."
Mariah turned, and when she saw what stood
there her first thought was a rather foolish pleasure that she did not
start or cry out. But she quickly pushed that aside in favor of more
serious concerns, for standing before her was a hugely muscled,
flame-red, hairless creature, glowing softly with its own light in the
forest gloom. She knew at once that it was a Daemon, one of those
vicious and mighty travelers from strange and infernal realms, which
sometimes stray into ours in search of blood or mischief.
"Good evening, sir," she said, and
her voice shook only a little. "I hope I am not trespassing."
"Not a bit of it," said the Daemon in
its soft and mocking growl, "I so seldom receive visitors, I am
quite glad to see you."
Mariah had never before encountered a Daemon,
but she had studied their nature. She knew that if the creature had
desired violence, she would already be dead, therefore it must be
planning some subtler malice.
"If it's company you seek, perhaps I can
propose a diversion," Mariah said, her mind racing. She had read
that certain Daemons of the subtler sort could be tempted by games of
skill or chance, and she hoped thus to distract this Daemon from less
pleasant amusements.
"A diversion. How delightful. What do you
propose?"
"Let us play the Challenge Game."
Now the Challenge Game is an exercise used by
young mages for countless generations, and its nature is simply this …
each contestant asks the other an abstract question on a profound or
difficult matter, and the other must answer promptly, with absolute
honesty. Hesitation or evasion result in loss. In this way are the
players taught to face the Truth within themselves, and discern it in
the words of others.
"An audacious choice," the creature
chuckled. "What are the stakes?"
"My life, of course," she replied.
"If you win, you take it, and if I win I keep it."
"Plainly spoken, but I expect no less from
a mage. I accept, and as the challenged party, I will begin the
questioning. Little mage, do you fancy yourself wise?"
This was a standard gambit, and Mariah was
prepared for it. "I seek wisdom, which would be a vain endeavor if
I were already wise. I have always thought myself clever, which has
sufficed so far." This answer did not visibly impress the Daemon,
but it did not challenge it.
Then it was her turn to ask, and she turned to
a philosophical query. "Daemon, which is greater, Truth or
Falsehood?"
At this the Daemon grinned, which is a terrible
sight, and replied, "Truth is a mighty oak, the king of the forest.
Falsehood is the tiny worm that eats away at the inside of the oak until
it is toppled by an errant breeze." This was an excellent answer,
and Mariah admired it even in the midst of her fear.
"Little mage," the Daemon asked,
"Why did you choose this game? You are young, and I am immortal. Do
you fancy your 'cleverness' might suffice against my eternal
insight?"
Mariah took a slow breath and replied. "I
am mortal, and my mind is my own. My Truth is my possession, and I view
it at will. You are bound by your supernatural nature and must act
accordingly. Your Truth is a dark room without windows or doors, and you
can never see it, for it imprisons you. This is my hope, and my
advantage."
Mariah could see that the Daemon disliked this
answer, which was as she wished as she prepared her next question.
"It is axiomatic that Truth can exist without Falsehood, but
Falsehood can never exist without Truth. Tell me then, how can you hope
that evil will ever win?"
The Daemon looked at her a long moment, and
when it answered all trace of laughter was gone from its growl. "I
will show you how," it said, and the phrase ended in a howl of rage
as it raised its clawed fist and descended upon Mariah to take her head.
But it is the nature of Daemons that, having once accepted a challenge,
they are then bound by its terms. And even as the monster charged across
the few steps separating it from Mariah, its massive form dissipated,
and all that reached her was a sulfurous and unpleasantly warm puff of
mist. So she returned quickly to the nearest village, and thereafter was
somewhat less curious about rumors of strange happenings. |